Reception Aesthetics: The Aesthetic of Interactivity in Digital Art

Project Director: Katja Kwastek
Project Period: 10/2006 – 12/2009
Project Objective: Publication (Habilitation)

Project Description

 

The scholarly analysis of works and projects commonly referred to as interactive art calls for methods that do justice to its processual and participatory character. Various strategies for interactivity with regard to the relationship between work and effect must be examined and an adequate vocabulary developed to describe them. A detailed analysis will be conducted of sample works and the context of their creation and reception in order to study the respective significance of interactivity in the overall context of aesthetic, content-related and formal strategies. At the same time, a theoretical framework will be developed to describe fundamental elements of an aesthetic of interaction in digital art.


Although interactive artworks are usually classified in the context of visual art, art scholarship has not yet developed a set of tools for analyzing this kind of art adequately. While its frequently installation-based structure enables parallels to be drawn with “traditional” contemporary art, its use of time-based media also places it in the realm of film and video art.


Due to their processual and action-centered character, these works are related to performance art, but are distinguished by the fact that viewer interaction is indispensable while the co-presence of artist and viewer is not required.


The activity called for on the part of the viewers, which takes place in a situation remote from their everyday dealings, places interactive art in the realm of games, which are already the subject of sociological, anthropological, ethnographic, and cultural studies investigations. An aesthetic analysis of interactive art can therefore build on research done in the fields of art history, theater studies and multidisciplinary game research.

Selected Books

2008 2007 2006 2005 2004 2003 2002 2001 2000 1998 1997 1996 1995 1993 1991 1989 1987 1975 1968

2008

2007

Second Person : Role-Playing and Story in Games and Playable Media
Pat Harrigan [Ed.], Noah Wardrip-Fruin [Ed.]

2006

Participation
Claire Bishop

2005

2004

Art, jeu et interactivite : Genève - Kyoto - Paris : expositions - workshops - colloque
Jérôme Baratelli, Haute école d'arts appliqués, Genève, Ecole Nationale Supérieure des Arts Décoratifs, Centre pour l’image contemporaine Saint-Gervais, Genève, Jouable (projet)
First Person : New Media as Story, Performance and Game
Noah Wardrip-Fruin [Ed.], Pat Harrigan [Ed.]

2003

2002

New Screen Media : cinema / art / narrative
Andrea Zapp [Ed.], Martin Rieser [Ed.]

2001

2000

1998

Der elektronische Raum : 15 Positionen zur Medienkunst
Kunst- und Ausstellungshalle der Bundesrepublik Deutschland GmbH [Ed.], Axel Wirths [Ed.]

1997

InterAct! : Schlüsselwerke interaktiver Kunst
Cornelia Brüninghaus-Knubel [Ed.], Söke Dinkla [Ed.]
Jeffrey Shaw : a user’s manual, from expanded cinema to virtual reality
Jeffrey Shaw, Anne-Marie Duguet, Heinrich Klotz, Peter Weibel
Medien-Kunst-Geschichte
Hans-Peter Schwarz [Ed.]

1996

Serious games : art, interaction, technology
Carol Brown [Ed.], C. E. Beryl Graham [Ed.], Laing Art Gallery [Ed.], Barbican Art Gallery [Ed.]

1995

Interactive Media Festival
Timothy Druckrey [Ed.], Lisa Goldman [Ed.]

1993

Künstliche Spiele
Georg Hartwagner [Ed.], Stefan Iglhaut [Ed.], Florian Rötzer [Ed.]

1991

Artificial Reality II
Myron W. Krueger

1989

Im Netz der Systeme : Eine Dokumentation anläßlich der Ars Electronica
Gerhard Johann Lischka [Ed.], Peter Weibel [Ed.]

1987

1975

1968